Friday, February 20, 2015

Great Nature - Clan Analysis


Great Nature is a clan filled with high intelligence animals, the clan main theme aside from animals is school / university.
Great Nature unit naming sense formula is: [Insert School Utensils/School Related Job] [Animal Name]

The clan gimmicks was to powering up their units by 4k (which is sad) and then retire the unit given at the end of turn. Commonly called as "Doping"


Must. Not. Cuddle
Pencil Koala gives Great Nature some pressure as a Forerunner.
His skill was when an attack hit a Vanguard when he boost, you can choose a Rearguard and dope it then draw 1 at the end of turn.
Koala's skill is pretty amazing, but due to the nature of his skill (GB1) some people might said that Flask Marmoset is better since the clan easily unflips.
Actually, Koala is slightly better due to he give you pressure and free. The clan had some better CB spender over Marmoset and gladly accept any extra pressure.

One of units that exploit doping and Koala is Balloon Raccoon.
Raccoon gives the clan a bit more defensive power, his skill is at the end of turn if Raccoon is put to drop zone, you may pay CB1 and put him to bind zone as face up. But, for what?
This is where Raccoon being interesting. When one of your unit is being attacked, at the beginning of guard step for that attack you can call Raccoon to the Guardian Circle and he gain 5k shielding.
This means your deck run 40k more shielding if you run him at 4 copies!!

  

Set Square Penguin is a weird mix of Coiling Duckbill and Tick Tock Flamingo.
Penguin skill is an on-call at GB1 and choosing another Rearguard and give it both Duckbill and Flamingo skill, which is to draw and unflip 1 when that unit is retired.
Pretty neat since it's saving spaces for more G1.

Label Pangolin is another on-call unit, his skill is to choose another rearguards and give it "At the end of battle this unit attacked a Vanguard, if this unit power is 20k or more, Soulcharge 1 and unflip 1"
Meaning it is basically a Tick Tock Flamingo without need to be retired. The 20k power restriction is easy since any 16k columns and a doping make it 20k. In the end, you still need to retire that unit..


Crayon Tiger and Sleepy Tapir replace our old Binoculus Tiger as our main doping engine.
Crayon Tiger is slightly different due to being a scaled down Twin Brush Fighter, Polaris over Binoculus Tiger skill. You pay CB1 when Crayon Tiger attack to stand 1 Rearguard and doping it, in the end of turn draw 1. It is good. REALLY GOOD.

While our new Tiger not representing the old Tiger, our Tapir here is the rightful heir of Binoculus Tiger. Tapir skill is the exact skill Binoculus Tiger have but with the new keyword "Resist" slapped all over him. Meaning is, Narukami, Kagero, and Link Joker won't even touch your Tapir without attacking them. Not to mention that Tapir give you access to early doping without depending on Stride.

 
The only place you see a canine working with a feline.
Hot Blooded Professor, Guru Tiger & Capable Assistant, Guru Wolf is the Legion pair for Great Nature. The Legion skill is a Persona Blast to give 2 rearguards Leopald Reverse, Coiling Duckbill, and Tick Tock Flamingo mixture of skills. When the chosen unit is retired, you may call it back to RC and draw 1 plus unflip 1 card.

The Mate skill is quite unique for a clan like Great Nature. When Guru Wolf attack hit a vanguard, and his power is 20k or more you may draw 1 card. Interesting gimmick.
The legion pair sounds good at first, but the problem was Guru Tiger cost that require a Persona.
His Persona cost consist of 6 other cards since there's 2 unit at Vanguard Circle, and 3 of them was G3 that usually used for Stride Cost. This making "I just can Stride to increase my chance of drawing the Persona" pretty much not a good reasoning.
Each clan need their own Dragon

Famous Doctor, Big Belly might be the best thing ever happened for Great Nature.
Let's look at his GB2 skill first, it is the new doping Great Nature used with usual +4k and draw 1 before retiring the doped unit. While seems bland, this new doping is actually good. Old Great Nature skill is a straight -1 if not able to scale the field. But, the new doping system allow you to gain a +0 from drawing. Great Nature start to look like Spike Brother but not actually losing your defensive capabilities.
His Breakstride skill really define his job as a Doctor. The cost is the usual CB1 to dope 2 Rearguards and give an on-hit boost / attack draw 1 if the power was 20k or more without needing to retire chosen unit at end of turn!! You can choose your booster and still gain the draw if the attack hits.

Omniscience Regalia, Minerva Dragon, Managarmr is the second best thing ever happened to Great Nature. He is your G-Persona Blast unit with CB1 extra cost, and all of that hassle give your 2 rearguard +4k and be a GLORY MAELSTROM REARGUARDS!!
21k Glory Maelstrom Rearguards and lot of pressure stacking up is Great Nature way for killing their opponent.

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