Thursday, February 5, 2015

Supreme Sky Battle Deity, Susanoo - Deck Recipe




Decklist:
SVG: Little Witch, Lulu
G0
12 Critical
4 Heal
G1
4 Divine Sword, Amenomurakumoe
4 Mediator, Amenosagiri
3 Oracle Guardian, Gemini
3 Shrine Guard, Tsunagai
G2
4 Diviner, Kuroikazuchi
3 Diviner, Shinatsuhiko
4 Silent Tom
G3
4 Scarlet Witch, Coco
4 Supreme Sky Battle Deity, Susanoo
G4
4 Soaring Auspicious Beast, Qilin
4 Sword Deity of Divine Sound, Takemikazuchi

- Lulu gave us free card and mitigating our G3 ride minus since we doesn't use any Soul
- 12 Critical because best trigger lineup and Silent Tom
- Amenomurakumo searched Susanoo and acted as Stride Fodder
- Gemini and Tsunagai for Tom coverage
- Kuroikazuchi for CB1 draw with no further restriction beside need to be boosted
- Shinatsuhiko as 12k beater at GB1
- Silent Tom as attack bait and main offensive engine
- Scarlet Witch, Coco as a fail condition let us draw 3 with Lulu.
- Susanoo as our main ride gives us perfect 1-for-1 CB usage ratio and enabling tanking and stacking
- Qilin bring pressure for a free draw when hit
- Takemikazuchi acted as CB2 draw 2 and enabling for further and faster stacking

Side Deck:
- Tsukuyomi Chainride from G0 to G2
- 4 Battle Sister, Mille Feuille

Swap your starter, 3 Gemini and 1 Amenomurakumo, 3 Shinatsuhiko and 1 Silent Tom, and Coco with above cards.
This changed the deck slightly to able stack the deck and bring more offensive capability and chance to give you free card from chainride skill of stacking and superior riding.
The Coco variant give you 100% of free card from Lulu but since the chainride had only 46% of success you only get 46% chance of 2 free card.
Both deck tested and performed similarly with only total of 8 game

Summary:
Draw, draw, draw again, and keep on drawing until you ran out of CB to use.
The whole deck aimed to outlasting your opponent and pressuring them with the threat generated by Silent Tom column.
Against control based deck, Susanoo able to handle everything herself and drawing lot of cards while waiting for the opponent resources getting dried out.

Check the whole testing result here.